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Warzone 2100 source code
Warzone 2100 source code





warzone 2100 source code

(Publishers and general ‘Sponsors’ to the game).įastforward a year, just around March of 2000. Unfortuantly, a downward spiral was bound to come for the game.Īt the time, the game was co-owned by two groups: Pumpkin Studios (the game developers), and Eidos Interactive. The game was a hit and grew a strong fanbase. Released on the PC and Playstation 1, it told the story of the last remnant of banded humans, working together to defeat The New Paradigm, The Collective, and their final enemy, Nexus. The well marketed Terminator, with our favorite ‘Guvanator’ made millions on that fear, so what if it is was just one more game to join the band wagon?įor the uninformed, Warzone 2100, developed by the defunct Pumpkin Studios, was a favorite RTS of the time. Some were with the Y2K bug in old computers, and that The fear of Artificial Intelligence becoming Intelligent, and self-aware. The mainstream world of PCs and internet was booming, and along with it came the fear of ComputĮr control and chaos. This company, like many others in the business (And if you have no idea, consider making something that requires more investment for the same work on a bigger scale, like an MMO), took many months of effort, and created a video game. In case you don’t know what Warzone is, head here for a review of it.Ī big thanks goes out to developers of Wz2100, especially Zarel, who was the primary source for this recollection.Īnd now, the History of Warzone 2100. Did we mĮntion over the years that Warzone got mobile-ized? In a way, you could say Warzone was fueled by that Y2K, if you also threw in Terminator’s Skynet, and HAL from 2001. Instead, we had the Web 1.0, the Dot Com Bubble, and the Fear of Y2K.

warzone 2100 source code warzone 2100 source code

We didn’t have the Web 2.0 like Facebook, Myspace, or Brighthub. Introduction to the Warzone Development History







Warzone 2100 source code